Improved text rendering for many of our fonts, especially card text.
Game window should size with the browser window.
New players can play without registering for an account.
Application should no longer respond to mouse events while the application is not focused
Added a reliable messaging layer which should improve the way the game handles disconnects, especially outside of combat.
Achievement progress should now be awarded even when you have no daily missions
The main menu player profile deck icon now updates properly when you use the deck selector to change your equipped deck
Added Story launch panel (You can now replay completed missions)
Added Brawl launch panel
Added tooltips for main menu
Game modes now unlock at various levels (Brawl: 3, Gauntlet: 4, Vs Casual: 3)
The game now gives proper rewards for perfect gauntlet completion
Added mini-zoom for top card in boneyard on mouse over
Improved size and position of buttons when selecting cards for divination, discard, and boneyard targeting at high resolution.
Disallow user from ending their turn on turn one without burning (Story mode only)
Changed syntax of turn history tooltips
After a battle, players have the option to either replay, go to the next battle, or return to the main menu, depending on context
Improved effects when opening packs of cards to better convey rarity
Added scroll arrows to Deck Editor and Card Collection
Crafting is now enabled in the deck editor
Crafting: confirmation box when you try to unmake a card that’s in one of your decks
Crafting: updates decks when unmaking a card
Crafting: if you unmake a card that you just made (or vice versa), you now get a full refund
Enabled background blur effect on zoom, etc
Fixed vfx on player portrait
Player panel deck now colors invalid decks in red
Improved visuals for portrait and deck selection
Player profile experience now indicates progress to next level
Fixed gauntlet node highlighting
Replaced placeholder panel divider in draft screen with art
Fixed text that Belovode adds to minions suggesting combat damage is reduced to 0
Fixed the tooltip on Academy Analyst displaying info for Divination 3 instead of 4
Máni, Queen of Tides
COST: 5[B]BR → 5[B]R
Maze of Iyatiku
ABILITY COST: Sap 2 → Sap 3
The corn! An early, (and arguably saner) version of Maze could only ever harvest two cards over time, but we like its current growth mechanic and potential, so the time has come to slow down the incredible card bounty.
Hopeless Necromantic
Demise: Is replaced by the bottom minion of your boneyard. → Demise: Is replaced by the bottom minion of your boneyard. That minion gains Ephemeral.
Ourania Muse
COST: 3[R]RR → 3[R]R
Sapo, the Devourer
SIZE: 7/7 → 6/6
Sovereign Architect
SIZE: 3/6 → 2/6
You were hitting pretty hard for a summoner-type, plus there’s some nice symmetry to sharing a power value with your impish minions!
Striking Viper
COST: 2[Y] → 2[Y]Y
Weekly Chest UI seals now have more refined seating/framing.
Further rendering polish on default combat game board.
Added FX for Orbital Jamming Satellite artifact
New click indicator UI effect
Updated Pack opening FX to differentiate between rarity
Updated Frenzy glow on creature blades
Updated fireworks FX in store/missions/rewards panel
Added crafting FX for make/unmake card
VFX: Stun, Immortal, Dashing Ringmaster, Dragon’s Teeth, Jotun Shatterfist, Junkyard Valhalla, Model of Duality, Samosek the Living Sword, Sea Lord’s Trident, Tailroot Wurm, Brising Necklace, Helm of Conscription, and Serpent Den
The first time “Are you new to collectible card games?” dialog may erroneously asking more than once per account
On login, user name entry may be case sensitive
Fixed Ultra-HD initial mode detection on first start.
The Ultra-HD mode control in the graphics options now works correctly.